P+ - Captain Falcon - Subaction - SpecialHi
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Stats
IASA: |
None |
Hitboxes active: |
13-33 |
Hitbox set 0 hits: |
13 |
Subaction Index: |
0x1d6 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:13
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
Grab |
set action: 0xcf |
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0 |
1 |
Grab |
set action: 0xcf |
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0 |
2 |
10 |
30 |
100 |
70 |
Normal |
Burn |
AD |
false |
6 |
6 |
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Frames:14-33
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
Grab |
set action: 0xcf |
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0 |
2 |
10 |
30 |
100 |
70 |
Normal |
Burn |
AD |
false |
6 |
6 |
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Scripts
Main
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- UnknownEvent { namespace: 0xe, code: 0x8, unk1: 0x0, arguments: [Scalar(0.0), Scalar(0.0), Scalar(0.0), Value(1)] }
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- LedgeGrabEnable(Disable)
- AsyncWait(12.0)
- LedgeGrabEnable(EnableInFrontAndBehind)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
- CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 0, size: 2.74, x_offset: 0.0, y_offset: 8.34, z_offset: 5.82, set_action: 207, target: AerialAndGrounded, unk: Some(2) })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 4.3, x_offset: 0.0, y_offset: 8.34, z_offset: 12.94, set_action: 207, target: GroundedOnly, unk: Some(2) })
- SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 6, trajectory: 20, kbg: 70, wdsk: 0, bkb: 70, effect: Normal, unk0: 1.0, unk1: 0.0, unk2: 1.0, unk3: 0, sfx: Kick, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 70, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 7.0, x_offset: 0.0, y_offset: 16.0, z_offset: 5.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: false, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: false, can_hit2: true, can_hit3: false, can_hit4: false, can_hit5: false, can_hit6: false, can_hit7: false, can_hit8: false, can_hit9: false, can_hit10: false, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(1.0)
- DeleteGrabBox(1)
- AsyncWait(33.0)
- DeleteAllGrabBoxes
- DeleteAllHitBoxes
- AsyncWait(54.0)
- LedgeGrabEnable(EnableInFront)
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- AsyncWait(14.0)
- GraphicEffect(GraphicEffect { graphic: 0, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- loop 7 times:
- FlashEffectOverlay { red: 255, green: 255, blue: 100, alpha: 100 }
- SyncWait(1.0)
- FlashEffectOverlay { red: 255, green: 100, blue: 0, alpha: 90 }
- SyncWait(1.0)
- RemoveFlashEffect
- SyncWait(1.0)
SFX
- AsyncWait(1.0)
- SoundEffect1(3571)
- SyncWait(2.0)
- SoundEffect1(3487)
- SyncWait(10.0)
- SoundEffect1(3570)
- SyncWait(10.0)
- SoundEffectStop(3551)
- SyncWait(1.0)
Other
- AsyncWait(3.0)
- Rumble { unk1: 13, unk2: 0 }